6 personas

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image of The 6 Buyer Personas (and How to Sell to Them)

The 6 Buyer Personas (and How to Sell to Them)

The 6 buyer personas puts into practical context the 6 different types of buyers, how they make decisions, and how they buy complex products and services..
From: www.rainsalestraining.com

A while ago at a conference I had dinner with two people. The first—we’ll call her Janine—I had known since we worked together six years earlier. The second person—Ed—Janine and I had just met.

Janine described a sales challenge she was facing. She’d been working with two prospects at two different organizations, one for over a year and one for almost two. The typical sales cycle is 6 to 9 months, and these were both well beyond. She felt she was nearing a sale with both, but for all she knew, “nearing” might mean a year or two to go.

This is a fairly common sales challenge: the sale looks good, but it’s taking forever. Janine happened to be facing two at the same time.

As we talked, I asked Janine a number of questions. She believed that in both situations the buyers:

Both of these sales were in the mid-six figures (her typical sale is in the low six figures and is highly technical).

Janine had a strong relationship with both prospects. It was unlikely they were considering other providers, the solution was crafted jointly and conceptually agreed upon, and they expressed they were likely to move forward. Still, no decisions seemed imminent. Knowing Janine, I didn’t doubt her read on the situations.

When we got to this point in the conversation, Ed said, “If they haven’t bought by now, they’re not buying.” He then advised Janine to have the “fish or cut bait” conversation with each buyer. She might win and she might lose, but either way she can stop wasting her time and get on to other sales.

My reaction? This was probably the wrong advice, but I needed to know more.

Janine asked me if I agreed, so I asked several other questions:

This is where it got interesting. Janine told me both prospects are tactful and diplomatic, and it’s important to each that their whole team collaborates on the decision.

She also told me they believe in “slow and steady wins the race,” and that’s the way their organizations move. Since implementing her technology could rock the boat and have ramifications across their organizations, they wanted to make sure they took a good hard look at the likely outcomes on various systems and processes before committing.

Now I was sure. Our new friend had given Janine the wrong advice.

I shared my thoughts and gave her a series of ideas for how to move forward. I also told her that while these sales may happen, there’s a right way to proceed. On the other hand, there's no secret to making them happen tomorrow. If, however, she went “fish or cut bait,” she was likely to lose both opportunities.

She decided to try an experiment. “At this point, I’m willing to take a risk and try both pieces of advice. One with one prospect, and one with the other.”

Three days later, she had the “fish or cut bait” discussion with one. Two weeks later, she checked in with that decision maker and got no response. Six months later…still no response. He went dark on her and Janine assumed (rightly) that she had lost the sale.

The other sale closed four months after our conversation.

I’m not especially prescient—either prospect could have gone the other way—but there are reasons I predicted the sales would work out as they did.

Regardless of the business or emotional reasons why people buy, every buyer has personal preferences for how they like to buy.

There are multiple buying styles and preferences to consider, but the number isn't infinite.

It’s six.

There are six distinct buyer personas to get to know, learn to identify, and learn to help buy.


If you understand all six, can identify which ones your actual prospects resemble, and plan your actions to meet their personal buying styles and criteria, you’ll win more sales.

How to Identify the 6 Buyer Personas

We give the six buyer personas names because they have distinct and identifiable personalities. The names will help you remember who’s who.

1. Decisive Danielle - Commanding

Buyer_Persona_Decisive_DanielleDecisive Danielle is directive. She solves problems in a decisive, active, and assertive manner. She’s proactive, results driven, and wants to win. If you’re dealing with Danielle, she might seem pushy and overbearing, and may lack tact. She’s probably pretty demanding and wants things to happen her way and in her timeframe.

If you’re selling to Decisive Danielle, you should be decisive as well, and demonstrate willingness to take some risks on your end that can help her succeed. Don’t worry too much about conflict that may arise with Danielle—it doesn’t bother her, and she may even thrive on it. Building consensus is not her natural thing. Not only does she not like the idea of forming a committee, she doesn’t like the word.

2. Consensus Claire - Collaborative

Buyer_Persona_Consensus_ClaireConsensus Claire is the yin to Decisive Danielle’s yang. Consensus Claire likes to solve problems with other people. She’s deliberative, tactful, diplomatic, and adaptable. In a world where people can be pretty blunt, it’s likely you’ll find her to be respectful of you and everyone else.

If you’re selling to Consensus Claire, keep in mind how important collaboration will be to her. You’ll have to work with her to understand and include all of the various buying influences. Make sure you facilitate discussions to draw out Claire’s and everyone else’s thoughts, needs, and questions. Don’t get frustrated if things take a while, and if you need to push back, do it tactfully. If she's going to buy, she will buy when she's ready and her team is on board. Need to make a big decision? Let's form a committee!

3. Relationship Renee - Outgoing

Buyer_Persona_Relationship_ReneeRelationship Renee is interactive. Social interaction and engagement are important to her. She's enthusiastic, a creative problem solver, a team player, and (naturally) a relationship-builder. She likes the big picture, and she's not shy about taking up a lot of air time in discussions. A question or two will really get her going.

If you're selling to Renee, you might want to keep technical details to a minimum. Make sure you hear her ideas, and share (and stoke) her enthusiasm with your own. Renee probably weaves fairly seamlessly between talking about business and personal matters. You might find the talk about her recent vacation or your son's basketball team goes on for a bit. When discussing ideas, don't overdo being the "voice of reason" or reality. What you might see as realism, she'll see as a downer.

4. Skeptical Steve - Objective

Buyer_Persona_Skeptical_SteveSkeptical Steve is the yin to Relationship Renee’s yang. Steve is introspective. He’s a reserved critical thinker. Skeptical Steve won’t embellish and doesn’t want you to do so either. It takes a while for Steve to develop trust with people, which can be great for you if you put in the time and effort. (By the way, Steve doesn’t mind being called a skeptic. He’s proud of the realism he brings to the table.)

If you’re selling to Skeptical Steve, don’t be surprised if he’s not super comfortable on the phone, and prefers email to communicate. Don’t be unnerved by lack of gestures or “feedback”; he tends not to be demonstrative one way or the other. Don’t try to be too personal or friendly too fast. And know that Steve might not share much at meetings, but you still need to make sure his needs are met or he could quietly block your sale. And you might never even know it.

5. Analytical Al - Exacting

Buyer_Persona_Analytical_AlPast success is an indicator of future success. The way it’s been done, established methods, and data are important to Analytical Al. This doesn’t mean he won’t lead the pack and do something new, it just takes a lot of processing for Al to take a leap of faith. Al’s cautious. He follows rules, procedures, and established standards. He’s a comprehensive problem solver because he examines from all the different angles.

If you’re selling to Analytical Al, provide the backup and data that will help him make a decision. Appropriate detail will be important (and “appropriate” to him is more than most). At some point, because he can sometimes leave the data gate open longer than it needs to be, you might need to push back. But take special care not to criticize as he might take that more personally than most. If you push him too hard to move before he's completed his analysis, you can find yourself and your sale blocked.

6. Innovator Irene - Easygoing

Buyer_Persona_Innovator_IreneInnovator Irene is the yin to Analytical Al’s yang. When it comes to rules, procedures, and how things were done before, Irene couldn’t care less. While Al might say, “Past success is an indicator of future success," Irene would say, “What got us here won’t get us there.” Innovator Irene develops ideas and strategies independent of rules. She’s informal and solves problems creatively. Boundaries are for testing, pushing, and crossing…that’s what Irene says. (Anyone who has a three-year-old has met this side of Irene.)

If you’re selling to Innovator Irene, brainstorm with her. Stoke ideas for new ways of doing things. When you help set the agenda, allow it to become Irene’s agenda, not yours. Don’t shut down creative talk, but keep it moving forward as Irene can be on the disorganized side. Don’t give Irene the sense that she, personally, will have to do much detail work if she buys from you as details put her off. Instead, show how working with you will bring those ideas into reality.

Buyers Are a Mix of Buying Types

There’s so much more to learn about each buyer type, from their characteristics to how to identify them to how to work best with them, but these are the highlights.

Now that you’re aware of the different buyer personas, keep in mind that, while some personas may be better suited to buying what you sell than others, there are no “bad” buyer personas, just different styles and preferences which you will need to learn to match to increase your success.

Also note that while there’s usually a dominant buying persona that bubbles to the top, often one or two others influence and inform the buyer’s buying style and preferences. In our earlier example, the buyer was mostly Skeptical Steve, with healthy doses of Analytical Al and Consensus Claire. Since both sales could have been big, and a lot of indicators pointed to each sale being a strong win possibility, my advice was to understand the buying styles in play and facilitate a path forward that would work for them.

A core part of the RAIN Selling method is the 10 Rainmaker Principles. Rainmaker Principle #4 is “Think buying first, selling second.” Get to know the 6 buying personas and you'll give yourself and your team advice to win more sales in the right way for each type of buyer.

RAIN Group developed the 6 Buyer Personas to help sales people recognize different buying styles and preferences, and learn the skills to facilitate success with each of the personas. Descriptions of the 6 Buyer Personas were informed by advanced research around trait theory and business ambitions, proprietary algorithms, and innovative technologies from Talent Analytics. Validation was conducted on 50,000 completed profiles in conjunction with MIT and Harvard trained statisticians.


image of Persona 6 | Idea Wiki | Fandom

Persona 6 | Idea Wiki | Fandom

Persona 6 Gameplay. The game is similar to the previous installments. The player takes control of the main playable character,... Synopsis. The game takes place in the suburbs of Tokyo and follows a group of high school students who gain the ability... Development. Like the other games in …Persona 6 is a role-playing video game developed by Atlus and is technically the seventh game in the Persona series, which is part of the Megami Tensei franchise. The game was released for PlayStation in Japan on January 11, 2024, and was released worldwide on September 1st the same year. The....
From: ideas.fandom.com

Persona 6 is a role-playing video game developed by Atlus and is technically the seventh game in the Persona series, which is part of the Megami Tensei franchise. The game was released for PlayStation in Japan on January 11, 2024, and was released worldwide on September 1st the same year.

The game, like the other games in the series, takes place in modern-day Japan. This time around, the game follows a young transfer student from an unspecified town that moves from Osaka to the suburbs due to their father getting a new job. The student, usually referred to as simply "Green", attempts to adjust to their new life and tries to start a better life, due to being rather bored with most things. Along the way, they make many new friends and uncover a horrifying plot that places all of Japan at risk.

Gameplay

The game is similar to the previous installments. The player takes control of the main playable character, usually called Green, as they attend school and go through their regular lives, which is usually interrupted by supernatural events and combat. The game features day-night and weather cycles as well as jobs and events Green can get/trigger. Depending on what the player does, Green can raise their stats and gain items while doing this. The player can also choose to spend time with different characters, with different benefits being gained if characters like you enough. One of these benefits is romancing different characters, with almost every named character being a possible love interest.

Along with the regular everyday life, there are also supernatural events, which includes dungeon crawling. Dungeons in the game can be found in a place known as .New (dot new), which is a parallel world inside of a person's computer that manifests someone's negative aspects into a being. The .New world also contains specific story-related dungeons named Databanks, which are similar to Palaces from the previous installment, being massive dungeons that are usually led by a boss.

As with previous titles, the game features turn-based combat against creatures known as Shadows, which are warped entities that manifest all of a person's negative attributes. In combat, the player is able to summon their own personal spirit known as their Persona, which has mystical abilities, or they can simply battle the enemies themselves using different weapons in their arsenal (which disappear in the real world). If a Shadow is weak enough, the player is able to commence "Bargaining", which is similar to a Hold Up from Persona 5. The bargaining can either be the Shadow bargaining with you or vice versa. If the Shadow is bargaining with you, you can gain extra items or yen in exchange for not gaining experience points and if you are bargaining with a Shadow, you start a dialogue with it in an attempt to make it switch sides.

The fusion system also makes a return from previous installments, where the character can sacrifice two of their Personas and forge a new one in their place.

Synopsis Setting and Characters

Main article: List of Persona 6 characters

The game takes place in the suburbs of Tokyo and follows a group of high school students who gain the ability to summon supernatural beings known as Personas, which are manifestations of their inner desires and wants. All of the main characters attend a school called Tenko Academy. There are a few other locations the player can visit, including a few other, much larger towns which have cinemas and much more. They are also able to enter a place known as .New, which they can access from their computer and find people's "Databanks", which are ruled over by very powerful manifestations of a person's worst parts.

The main character of the game is a mostly silent protagonist of ambiguous gender who the player can name anything they wish, though they are commonly referred to as Green, after their tendency to only wear a green jacket. Along the way, they also encounter students who are accidentally sucked into .New and gain Personas of their own, aiding the protagonist on their journey to stop the corrupt forces of Japan.

Plot

Main article: Persona 6 Recap

Bad End Emerald Development

Like the other games in the series, Persona 6 was developed by P-Studio, with development of the game beginning shortly after Persona 5 Royal's release. Like the previous installment, development of Persona 6 lasted about five years and during that time a number of ideas were considered and scrapped.

In the first year of the game's development, many ideas came up, such as including the lesser-known Megami Tensei character YHVH as the main antagonist or several different ideas for an eighth protagonist that were all scrapped in favor of the character Beatrice.

A good chunk of the game's system was recycled from Persona 5 and Persona 5 Royal in an attempt to cut down on development time. Ironically, the many changes that had to be made to the system ended up creating more development time than expected.

Another thing that added to the game's development time was rendering the Personas, as it took quite some time with the previous installment and redesigning and rerendering the Personas took just as long as last time.

Story and Themes

After the success of the previous installment, it was very difficult to try and come up with a story just as good as it. The game's story more or less floated around for a bit, with even the main theme of the game not being clear for quite some time.

However, after the design of the main protagonist was finished, the developers realized the perfect theme for their game: technology advancement and how the world is reacting to it. Due to this, the protagonist of the game was made to have a reliance on technology that they slowly overcome throughout the game. The main antagonist of the game also relied on technology, using nuclear weapons in order to accomplish his goals.

In the game, the character's Personas are meant to symbolize a certain part of their character (the only two this doesn't apply to are the main protagonist and the mascot Seth).

Kaori Fujio's Persona, Morgause, is meant to be a queen but is often overlooked, symbolizing how Kaori's ego makes her believe she is more important than she is.

Eiji Ishimura's Persona, Don Quixote, a mad man that believes he is a knight, symbolizes Eiji's inner anger and his outer face of a happy-go-lucky person.

Beatrice von Housen's Persona, Tripitaka, a monk who travels the land in search for enlightenment, symbolizes Beatrice's pride in her knowledge.

Goro Masuya's Persona, Heck Thomas, a law martial that was feared due to how determined he was to kill criminals, is symbolic of how Goro's tough nature hides a strong sense of justice.

Eiko Kumada's Persona, Ching Shih, a prostitute turned pirate, symbolizes how Eiko outgrew her past and forged her own destiny in life.

And Kazumi Oshio's Persona, Mulan, a woman who dressed as a man in order to join the war, is symbolic of how, despite dressing as a girl, Kazumi is incredibly tough when he wants to be.

DLC

The game has several DLC released for it. The first three DLC released were referred to as the Persona Pack DLC, which were three costume packs that allowed the characters in the game to dress as the characters from the previous games. A second costume pack based on the game Catherine was released shortly afterward. The costumes were as follows:

Technological Madhouse

A full DLC pack was released around a year after the game's release. The DLC pack, dubbed Technological Madhouse, includes a new mode in the Velvet Room referred to as "Persona Royale" where Igor allows the player to challenge and possibly capture several boss-level Personas, all of which belonged to the previous protagonists of the series (such as Io, Jiraiya, and Captain Kid).

In addition to this, the DLC also adds Persona 6's Ultimate Boss. Or rather, Ultimate Bosses, as when the protagonist captures all of the Personas from a certain game (3, 4, or 5), Igor will summon a Persona user made of energy that takes the form of the protagonist of the game. When all the Persona 3 Personas are captured, a clone of Makoto Yuki will appear and so on. When the Ultimate Bosses are defeated, they transform into the protagonist's main Persona, which is instantly given to the Persona 6 protagonist as a reward for defeating them.

Technological Madhouse also includes the three costume packs for the previous Persona games as well as including the entire soundtracks of Personas 3, 4, and 5. The player is able to listen to the songs from inside the protagonist's room, where they can play them from the computer in their room.

Reception Notes and Trivia


image of Design Thinking and IoT: 6 Personas of an IoT Solution

Design Thinking and IoT: 6 Personas of an IoT Solution

Using design thinking’s six personas, you can build a powerful tool to identify the needs of your IoT solutions..
From: www.iotforall.com

Identifying the user categories of an IoT solution can make your life easier while making design decisions of many sorts to focus on what is important. In design thinking, we call these user categories personas. Design thinking’s personas building is a very powerful and well-established tool for designing user experiences.

Besides user experiences (UX), personas can also be used to design systems and solution architectures. This makes this tool of design thinking useful not only to UX/UI designers but also to architects and developers. For the Internet of Things (IoT) domain, we have identified six types of personas. With these six personas, one can identify user needs in terms of system functionality, data, and information, but also population information and personality traits. Personas can then be used in different design phases, for example, defining the UI, defining the right data store for data, etc.

For illustration purposes, we will be using two examples: one from the consumer goods industry – a connected coffee machine (connected product) and one from the industrial domain – a connected chemicals’ facility (connected operations). The typical personas we encounter are listed and described below. Their traits are:

Note: the names of the personas are meant to describe their needs from an IoT platform perspective, and they are not coupled to specific occupations or functions. In real life we might meet people that fit in more than one type of the personas discussed here. This effort to group those personas is based on collected observations from the field and it is not a scientific grouping effort.

The Driver

Consumer goods industry: a connected coffee machine owner at a bar who wants to get notified and prioritize fixing it in case the machine is malfunctioning.

Industrial domain: an operations engineer at a chemicals’ facility that needs to know if the health of a pipe is in critical state (red) or not (green), in real operations time while moving towards the asset.

The Asset Operator & Supervisor

Consumer goods industry: These personas in real life can be:

[Asset operator] a connected coffee machine owner at a bar who wants to know how much the daily coffee consumption is or when the machine is due for maintenance, and

[Supervisor] a connected coffee machine manufacturer’s marketing & operations officer who wants to know how much the monthly coffee consumption per region is or the amount of reported hardware failures in the past six months.

Industrial domain: These personas in real life can be:

[Asset operator] an operations shift engineer at a chemicals’ facility who wants to know the latest/current measurement of a vibration sensor of an engine or the average vibration value of the past 24 hours, and

[Supervisor] an industrial process manager who wants to know the latest/current KPI value (e.g. factory uptime) or the annual KPI values for benchmarking one factory or multiple factories for comparison or standardization purposes.

The Engineer or The Domain Expert

Consumer goods industry: a connected coffee machine hardware designer that investigates timely events, such as fluctuations in temperature or pressure measurements within a time period to identify hardware module failures of a specific device or a set of devices.

Industrial domain: a maintenance engineer at a chemicals’ facility that investigates sensor readings that were taken prior to and during a reported pipe leakage that led to shutting the facility down for a few hours, to pinpoint the root cause of this downtime.

The Data Operator

Consumer goods industry: a market analyst of the connected coffee machine manufacturer that tries to identify correlations between reported hardware failures and customer churn, or to predict coffee consumption per country, price and season.

Industrial domain: a process analyst at a chemicals’ facility that analyzes historical data of engines (e.g. multiple sensor reading types, maintenance logs and schedules, errors and alerts, factory downtime root cause analyses, ambience sensor readings, etc.) in search of identifying patterns of behavior, or to create an engine model to be used for predicting Remaining Useful Life of assets in real-time operations.

The Auditor

Consumer goods industry: an external auditor checking for GDPR compliance of the connected coffee machine application, e.g. confirming data deletion of customers that no longer receive the service.

Industrial domain: an internal health, security & safety analyst at a chemicals’ facility that investigates safety related events, e.g. an accident or a leakage.

The Platform Operator

Consumer goods industry: an operator of the connected coffee machine application, e.g. responsible for provisioning and deprovisioning coffee machines, and defining and rolling out configuration updates, such as new coffee brewing recipes.

Industrial domain: a field engineer at a chemicals’ facility that installs a new pressure sensor on a valve and registers e.g. its physical location, the name of the organization the sensor will be serviced by, the name of the manufacturer and the asset ID the sensor is attached to.

Conclusion

Based on the traits of personas we can make decisions on the project lifecycle, UI design, or the system requirements. It’s possible to then prioritize deliverables based on how great the population of the relevant personas is. It’s also an option to then define how much out-of-the-box versus custom-built building blocks need to be included in the solution design by how tech-savvy the audience is.


image of The 6 Personas of CMOs -- Which One Are You?

The 6 Personas of CMOs -- Which One Are You?

The 6 personas: The Strategic Guru (21% of CMOs): likely to be a longtime marketer with strategy-oriented responsibilities. He or she is an adept networker and …A recent study by Forbes Insights, "The Growth CMO: Personas and Potential," conducted in association with SAP and gyro, sheds light on the role of the CMO by clustering them into six distinct "personas," each one distilling a particular approach to the job. The study is based on a global survey [...].
Keyword: CMO Network, Insights, Sales and Marketing, Talent Strategies, Sales & Marketing
From: www.forbes.com

A recent study by Forbes Insights, "The Growth CMO: Personas and Potential," conducted in association with SAP and gyro, sheds light on the role of the CMO by clustering them into six distinct "personas," each one distilling a particular approach to the job.

The study is based on a global survey of 318 CMOs and senior marketing executives, and it uses a variety of statistical techniques to group CMOs into these personas, which illustrate the most typical ways in which CMOs can succeed and struggle in their efforts to drive growth.

Personas are evidence-based portraits of typical CMOs one is likely to encounter in real life. The core of a CMO persona is a combination of responsibilities, personality traits and approach to key elements of the job, all assessed in a standardized way.

The 6 personas:

The Strategic Guru (21% of CMOs): likely to be a longtime marketer with strategy-oriented responsibilities. He or she is an adept networker and most likely runs marketing at a large company where mastering process and influencing colleagues are paramount.

The Dynamic Orchestrator (34% of CMOs): Surrounds himself/herself with capable people, performs well under pressure, and achieves high scores on agility despite having a big personality and desire for control.

The Selective Defender (25% of CMOs): Selectively picks his/her battles to defend the marketing turf. This person is less ambitious and more risk-averse than average. He or she has more limited responsibilities and little to do with corporate strategy.

The Conventional Coach (2% of CMOs): Carries out static plans under rigid controls for large, slow-growth companies. This person has a narrowly defined function and tends to engage less in social media and e-commerce. He or she is pressured to demonstrate marketing ROI and often clashes with other functions over budgets, targets and deadlines.

The Demand Driver (3% of CMOs): Typically comes from a sales background and has CRM and lead-generation responsibilities. He or she scores poorly in technology use and talent recruitment but is relatively strong when it comes to coordinating activities across channels and touchpoints.

The Untapped Potential CMO (16% of CMOs): Faces not only a revenue growth mandate but also a shrinking budget. This CMO traditionally works in slow-growth companies with weak corporate cultures and talent pipelines. He or she also reports tight internal controls and little agility to adapt marketing plans.

Like people, each persona has weaknesses as well as strengths. Some are constrained by the industries or types of companies they operate in. The personas are also path-dependent; they evolved a certain way and therefore aren’t able to shift at will into a different mode of operating. A persona is difficult for a person to step out of, but for a committed self-improver, it is also not destiny.

Each of the six personas distills a particular personality with specific biases and a deep-rooted approach to the job. There may be no single individual who tirelessly embodies all the qualities of the "growth CMO." (In fact, only one in eight of the survey respondents cleared all the hurdles necessary to be classified as a growth CMO by this study.) However, it may be possible to create that person in the aggregate by building a team of individuals with different personas. Thus, these personas can serve as a guide to help assemble a well-balanced marketing team.

Some of the differences in style among personas may simply be cultural adaptations. Dynamic Orchestrator and Strategic Guru CMOs lead marketing teams that perform similarly. Yet one group tends to adapt better to individualistic, Western cultures, where big personalities thrive, while the other is better suited to more consensus-based, emerging-market contexts. Yet growth CMOs are just as common among Strategic Gurus as they are among Dynamic Orchestrators.


image of Persona 6: Everything we know about the release date ...

Persona 6: Everything we know about the release date ...

Mar 11, 2020 · Persona 6 may only be a twinkle in Atlus's eye and we already can't stop talking about it. With Atlus riding high on the momentum of Persona 5: Royal and focusing on releasing Persona 5: Strikers ...Here's what we've gathered, and extrapolated, from all the news about Persona 6.
From: www.gamesradar.com

Persona 6 may only be a twinkle in Atlus's eye and we already can't stop talking about it. With Atlus riding high on the momentum of Persona 5: Royal and focusing on releasing Persona 5: Strikers in February, a direct Persona 5 sequel likely isn't high on the studio's priority list. But can you blame us for doing a bit of harmless speculating? Persona 5 is one of the most beloved JRPGs of the generation, a masterful culmination of the series' best elements with a modern polish and unmistakably cool style.

With that latest masterpiece now just past its fourth birthday, we're starting to hear whispers and pick up a few scattered clues of a sequel. There's still nothing official from Atlus, but it's only a matter of time before we get a reveal trailer. For now, read on to find out why we're so confident a sequel to Persona 5 is coming, and for everything we know about Persona 6.

Will we get a Persona 6? 

The short answer is yes. It's probably already in the early stages of development. In an interview with Dengeki Magazine (via Segment Next) from October 2019, Atlus dev Kazuhisa Wada had this to say about the Persona series' future: “We are working on mid-to-long term plan, including new numbered entries, so that fans can continue to enjoy the Persona series this year”.

It's hard to perceive "new numbered entries" as meaning anything other than Persona 6, so even though it hasn't been formally announced by Atlus, it seems a near-certainty that a Persona 5 sequel is in the works.

However, even if the quote from Wada was somehow misinterpreted or mistranslated, it seems incredibly unlikely for Atlus to let one of its most successful IPs die with a game as popular as Persona 5. For that reason alone, Persona 6 seems an inevitability. For now, it's not a question of if it's coming, but rather when it's coming.

Considering Persona 5 went into full production in 2011 and released five years later, don't expect to see Persona 6 for at least a few years. Of course, one game's development isn't always the surest indicator of another's, but it's foolishly optimistic regardless to assume Persona 6 could release before 2022.

Persona games, and games made by Atlus more broadly, are notoriously lengthy and extraordinarily polished. That means more developers are needed to perfect each game's many systems, more time is needed to write and develop the game, and ultimately fans need to be patient in return for a reliably satisfying product.

That said, there are reasons to be optimistic about its development time.

As pointed out by a Reddit user, there are variables to consider when comparing Persona 6's development schedule to Persona 5's. For one, Atlus parent company Index Corporation filed for bankruptcy right smack-dab in the middle of Persona 5's development. It's very likely that the financial situation at Atlus was affected, and likewise Persona 5's development.

At the time, Forbes even floated the question of whether Atlus would be sold or liquidated, which would've almost-surely throw Persona 5's entire development into a state of serious uncertainty.

There's also the possibility that Persona 6 will run on the same engine as Persona 5, which could potentially speed up development. Though on that point, it's pretty much guaranteed that Persona 5 launches on the PS5, meaning it's not a certainty that it runs on the same engine as Persona 5.

Persona 6 story: It'll likely surpass Persona 5 in scale

Persona 5 is already a massive game. In a poll of 1,500 players, it was revealed that on average, it takes gamers 97 hours just to beat the main campaign (via How Long to Beat). Compare that to The Legend of Zelda: Breath of the Wild at 49 hours, and The Witcher 3 at 51 hours.

With that in mind, it's extraordinary (if not surprising) that Atlus plans on expanding the Persona universe with a sequel even bigger than Persona 5. Back in 2017, Atlus went on a hiring spree and took the space on some job postings to talk about Persona 6. In one posting (via GamingBolt), Atlus executive and former director Naoto Hiraoka wrote about the need to exceed fans' expectations after Persona 5 inspired ubiquitous praises.

"Thanks to the large amount of support we received for Persona 5, we have gotten a sense of accomplishment. But we can’t stop there. When we created Persona 4, there was pressure that it had to exceed Persona 3. Now, we will have to create a 6 which exceeds 5. However, exceeding 5 will be difficult with the current staff. I would like to surpass this tall hurdle with everyone who joins us in this recruitment. The workplace is perfect for those who want a creative challenge when it comes to bringing games to the world."

Persona 6 Xbox and Switch: It could release on multiple platforms

Despite our protests, Persona 5 is still a PlayStation exclusive. But there's a good chance Persona 6 will share the love with other platforms when it eventually releases. For a handful of reasons, I'd say the Switch - or whatever Nintendo console is current when Persona 6 launches - is our best bet for a Persona 6 multiplatform release.

One of those reasons is that Persona 5: Scramble has already launched on Switch in Japan, setting a glaring precedent for Atlus to port over its predecessor and with any hope, Persona 6. And then there's the fact that Joker is now a playable character in Super Smash Bros. Ultimate, a sign of Atlus and Nintendo's amiable relationship. Perhaps most importantly, Atlus has a history going back to the 80s developing games for Nintendo platforms, with Persona 5 Scramble, Tokyo Mirage Sessions FE Encore, and Persona Q2: New Cinema Labyrinth being the most recent examples.

Just last month, Atlus released a survey asking fans whether they'd want different Atlus games - including Persona 5 - ported to the Switch. It's hard to believe they need a survey to know the answer to that question, but it's yet another sign of Atlus's willingness to work with Nintendo to reach a larger audience for their games.


image of Personas – A Simple Introduction | Interaction Design ...

Personas – A Simple Introduction | Interaction Design ...

Engaging personas emphasise how stories can engage and bring the personas to life. This 10-step process covers the entire process from preliminary data collection, through active use, to continued development of personas. There are four main parts: Data collection and analysis of data (steps 1, 2),Creating personas helps you understand your users’ needs, experiences, behaviours and goals. Learn more about how they help you create great user experiences..
From: www.interaction-design.org

Personas are fictional characters, which you create based upon your research in order to represent the different user types that might use your service, product, site, or brand in a similar way. Creating personas will help you to understand your users’ needs, experiences, behaviours and goals. Creating personas can help you step out of yourself. It can help you to recognise that different people have different needs and expectations, and it can also help you to identify with the user you’re designing for. Personas make the design task at hand less complex, they guide your ideation processes, and they can help you to achieve the goal of creating a good user experience for your target user group.

As opposed to designing products, services, and solutions based upon the preferences of the design team, it has become standard practice within many human centred design disciplines to collate research and personify certain trends and patterns in the data as personas. Hence, personas do not describe real people, but you compose your personas based on real data collected from multiple individuals. Personas add the human touch to what would largely remain cold facts in your research. When you create persona profiles of typical or atypical (extreme) users, it will help you to understand patterns in your research, which synthesises the types of people you seek to design for. Personas are also known as model characters or composite characters.

Personas provide meaningful archetypes which you can use to assess your design development against. Constructing personas will help you ask the right questions and answer those questions in line with the users you are designing for. For example, “How would Peter, Joe, and Jessica experience, react, and behave in relation to feature X or change Y within the given context?” and “What do Peter, Joe, and Jessica think, feel, do and say?” and “What are their underlying needs we are trying to fulfill?”

Personas in Design Thinking

In the Design Thinking process, designers will often start creating personas during the second phase, the Define phase. In the Define phase, Design Thinkers synthesise their research and findings from the very first phase, the Empathise phase. Using personas is just one method, among others, that can help designers move on to the third phase, the Ideation phase. The personas will be used as a guide for ideation sessions such as Brainstorm, Worst Possible Idea and SCAMPER.

Four Different Perspectives on Personas

In her Interaction Design Foundation encyclopedia article, Personas, Ph.D and specialist in personas, Lene Nielsen, describes four perspectives that your personas can take to ensure that they add the most value to your design project and the fiction-based perspective. Let’s take a look at each of them:

1. Goal-directed Personas

This persona cuts straight to the nitty-gritty. “It focusses on: What does my typical user want to do with my product?”. The objective of a goal-directed persona is to examine the process and workflow that your user would prefer to utilise in order to achieve their objectives in interacting with your product or service. There is an implicit assumption that you have already done enough user research to recognise that your product has value to the user, and that by examining their goals, you can bring their requirements to life. The goal-directed personas are based upon the perspectives of Alan Cooper, an American software designer and programmer who is widely recognized as the “Father of Visual Basic”.

Author/Copyright holder: Smashing Magazine. Copyright terms and licence: All rights reserved. Img Source

2. Role-Based Personas

The role-based perspective is also goal-directed and it also focusses on behaviour. The personas of the role-based perspectives are massively data-driven and incorporate data from both qualitative and quantitative sources. The role-based perspective focusses on the user’s role in the organisation. In some cases, our designs need to reflect upon the part that our users play in their organisations or wider lives. An examination of the roles that our users typically play in real life can help inform better product design decisions. Where will the product be used? What’s this role’s purpose? What business objectives are required of this role? Who else is impacted by the duties of this role? What functions are served by this role? Jonathan Grudin, John Pruitt, and Tamara Adlin are advocates for the role-based perspective.

3. Engaging Personas

Engaging personas can incorporate both goal and role-directed personas, as well as the more traditional rounded personas. These engaging personas are designed so that the designers who use them can become more engaged with them. The idea is to create a 3D rendering of a user through the use of personas. The more people engage with the persona and see them as ’real’, the more likely they will be to consider them during the process design and want to serve them with the best product. These personas examine the emotions of the user, their psychology, backgrounds and make them relevant to the task in hand. The perspective emphasises how stories can engage and bring the personas to life. One of the advocates for this perspective is Lene Nielsen.

One of the main difficulties of the persona method is getting participants to use it (Browne, 2011). In a short while, we’ll let you in on Lene Nielsen’s model, which sets out to cover this problem through a 10‑step process of creating an engaging persona.

Author/Copyright holder: Terri Phillips. Copyright terms and licence: All rights reserved. Img Source

4. Fictional Personas

The fictional persona does not emerge from user research (unlike the other personas) but it emerges from the experience of the UX design team. It requires the team to make assumptions based upon past interactions with the user base, and products to deliver a picture of what, perhaps, typical users look like. There’s no doubt that these personas can be deeply flawed (and there are endless debates on just how flawed). You may be able to use them as an initial sketch of user needs. They allow for early involvement with your users in the UX design process, but they should not, of course, be trusted as a guide for your development of products or services.

10 steps to Creating Your Engaging Personas and Scenarios

As described above, engaging personas can incorporate both goal and role-directed personas, as well as the more traditional rounded personas. Engaging personas emphasise how stories can engage and bring the personas to life. This 10-step process covers the entire process from preliminary data collection, through active use, to continued development of personas. There are four main parts:

The 10 steps are an ideal process but sometimes it is not possible to include all the steps in the project. Here we outline the 10-step process as described by Lene Nielsen in her Interaction Design Foundation encyclopedia article, Personas.

1. Collect data. Collect as much knowledge about the users as possible. Perform high-quality user research of actual users in your target user group. In Design Thinking, the research phase is the first phase, also known as the Empathise phase.

2. Form a hypothesis. Based upon your initial research, you will form a general idea of the various users within the focus area of the project, including the ways users differ from one another – For instance, you can use Affinity Diagrams and Empathy Maps.

3. Everyone accepts the hypothesis. The goal is to support or reject the first hypothesis about the differences between the users. You can do this by confronting project participants with the hypothesis and comparing it to existing knowledge.

4. Establish a number. You will decide upon the final number of personas, which it makes sense to create. Most often, you would want to create more than one persona for each product or service, but you should always choose just one persona as your primary focus.

5. Describe the personas. The purpose of working with personas is to be able to develop solutions, products and services based upon the needs and goals of your users. Be sure to describe personas in such a way as to express enough understanding and empathy to understand the users.

6. Prepare situations or scenarios for your personas. This engaging persona method is directed at creating scenarios that describe solutions. For this purpose, you should describe a number of specific situations that could trigger use of the product or service you are designing. In other words, situations are the basis of a scenario. You can give each of your personas life by creating scenarios that feature them in the role of a user. Scenarios usually start by placing the persona in a specific context with a problem they want to or have to solve.

7. Obtain acceptance from the organisation. It is a common thread throughout all 10 steps that the goal of the method is to involve the project participants. As such, as many team members as possible should participate in the development of the personas, and it is important to obtain the acceptance and recognition of the participants of the various steps. In order to achieve this, you can choose between two strategies: You can ask the participants for their opinion, or you can let them participate actively in the process.

8. Disseminate knowledge. In order for the participants to use the method, the persona descriptions should be disseminated to all. It is important to decide early on how you want to disseminate this knowledge to those who have not participated directly in the process, to future new employees, and to possible external partners. The dissemination of knowledge also includes how the project participants will be given access to the underlying data.

9. Everyone prepares scenarios. Personas have no value in themselves, until the persona becomes part of a scenario – the story about how the persona uses a future product – it does not have real value.

10. Make ongoing adjustments. The last step is the future life of the persona descriptions. You should revise the descriptions on a regular basis. New information and new aspects may affect the descriptions. Sometimes you would need to rewrite the existing persona descriptions, add new personas, or eliminate outdated personas.

Author/Copyright holder: Lene Nielsen. Copyright terms and licence: All Rights Reserved. Reproduced with permission. See section "Exceptions" in the copyright terms.

Lene Nielsen’s poster covers the 10step process to creating engaging personas which participants are the most likely to find relevant and useful in their design process and as a base for their ideation processes.

You can download and print the “Engaging Persona” template\ which you and your team can use as a guide:

Get your free template for “Engaging Personas”
Engaging PersonasEngaging Personas

Example of How to Make a Persona Description – Step 5

Author/Copyright holder: phot0geek. Copyright terms and licence: CC BY-SA 2.0

We will let you in on the details about our persona’s education, lifestyle, interests, values, goals, needs, limitations, desires, attitudes, and patterns of behaviour. We’ve added a few fictional personal details to make our persona a realistic character and given her a name.

Hard Facts

Christie is living in a small apartment in Toronto, Canada. She’s 23 years old, single, studies ethnography, and works as a waiter during her free time.

Interests and Values

Christie loves to travel and experience other cultures. She recently spent her summer holiday working as a volunteer in Rwanda.

She loves to read books at home at night as opposed to going out to bars. She does like to hang out with a small group of friends at home or at quiet coffee shops. She doesn’t care too much about looks and fashion. What matters to her is values and motivations.

In an average day, she tends to drink many cups of tea, and she usually cooks her own healthy dishes. She prefers organic food, however, she’s not always able to afford it.

Computer, Internet and TV Use

Christie owns a MacBook Air, an iPad and an iPhone. She uses the internet for her studies to conduct the majority of her preliminary research and studies user reviews to help her decide upon which books to read and buy. Christie also streams all of her music and she watches movies online since she does not want to own a TV. She thinks TV’s are outdated and she does not want to waste her time watching TV shows, entertainment, documentaries, or news which she has not chosen and finds 100 % interesting herself.

A Typical Day Future Goals

Christie dreams of a future where she can combine work and travel. She wants to work in a third world country helping others who have not had the same luck of being born into a wealthy society. She’s not sure about having kids and a husband. At least it’s not on her radar just yet.

Know Your History

The method of developing personas stems from IT system development during the late 1990s where researchers had begun reflecting on how you could best communicate an understanding of the users. Various concepts emerged, such as user archetypes, user models, lifestyle snapshots, and model users. In 1999, Alan Cooper published his successful book, The Inmates are Running the Asylum, where he, as the first person ever, described personas as a method we can use to describe fictitious users. There are a vast number of articles and books about personas, however a unified understanding of one single way to apply the method doesn’t exist, nor does a definition of what a persona description should contain exactly.

The Take Away

Personas are fictional characters. You create personas based on your research to help you understand your users’ needs, experiences, behaviours and goals. Creating personas will help you identify with and understand the user you’re designing for. Personas make the design task at hand less complex, they will guide your ideation processes, and they will help you to achieve the goal of creating a good user experience for your target user group. Engaging personas emphasise how stories can engage and bring the personas to life. The 10-step process covers the entire process from the preliminary data collection, through active use, to continued development of personas.

References & Where to Learn More

Course: The Practical Guide to Usability:
https://www.interaction-design.org/courses/the-practical-guide-to-usability

Nielsen, Lene, Personas. In: Soegaard, Mads and Dam, Rikke Friis (eds.). The Encyclopedia of Human-Computer Interaction, 2nd Ed. Aarhus, Denmark: The Interaction Design Foundation, 2013:
https://www.interaction-design.org/encyclopedia/personas.html

Alan Cooper, The Inmates Are Running the Asylum, 1999

Personas can be used in conjunction with empathy mapping to provide a snapshot of a Persona’s experience as described in a Persona Empathy Mapping article by Nikki Knox on the Cooper.com Design & Strategy Agency’s Journal.

Atlanta based Photographer Jason Travis has created a series of Persona Portraits with their artifacts which illustrates the power of visually representing archetypal users, customers or personalities.

Hero Image: Author/Copyright holder: Teo Yu Siang and Interaction Design Foundation. Copyright terms and licence: CC BY-NC-SA 3.0


Persona 6 ideas? : Persona5

As the sixth entry, it should heavily feature the number 666. The party bear the number of the Beast and use it as the catalyst for their persona. And their ultimate personas will be inspired by 'villainous' figures of religion like Cain and Cronus. The theme is questioning the authority of organized religion.11 votes, 65 comments. P6 will come out eventually. So, what do you guys think the setting, theme, music genre, and main color should be? I hope ….
From: www.reddit.com

Color: Pink

Theme: Worst Fears

Setting: Sort of like a city-like town. Like half Tokyo and half Inaba

Music: Techno

Plot: After witnessing the murders of her parents, the main protagonist is sent to live with her aunt (mom's sister). On her first day of school, the hero meets a delinquent girl (the Junpei/Yosuke/Ryuji of the group) and her male friend. Also going around is a trendy game called "Worry Not Game" where people buy these toy wristbands called "Breakers" and follow the rules to see what happens next. Same time as the game becoming popular, mysterious deaths began happening and each corpse had their left hands missing.

The hero, the delinquent, and her friend buy breakers for themselves and play the game. At midnight, they have to have their worst fear in their minds and then put on the breakers. Next day at school, the hero and the delinquent suddenly get sent to a world there are red doors everywhere. They then run into a anthropomorphic wolf as well as a group of shadows. The hero sees her breaker glowing and rips it off her arm as it summons her persona.

That's about part of it

Party: For the party, it's gonna have 9 characters. Fun thing, seven of them represents one of the Seven Deadly Sins. The reason they represent that sin is because of their worst fears.

Girl Delinquent/Wrath: She's always had anger issues and her friend was the only one who could calm her down. With her friend now dead due to the Worry Not Game, she has no one to stop her from causing trouble

Disabled Boy/Sloth: After losing his ability to walk, his mother became overly protective and started making him not do things that he's still capable of doing, thus making him feel like a can't do anything but he wants to at least try to do things once again.

Muscular Guy/Envy: Growing up, kids always avoided him and never wanted to talk to him. He never understood why nobody would befriend him. He has tried many things to have people notice him like gain muscule, search latest trends, etc. He then thought the best way for people to notice him is by becoming part of the student council and eventually became chairman of the disciplinary committee, only to make people now scared of him.

Female Model/Gluttony: She has always loved sweets and has a habit of overeating, but she's forced to not eat as much to keep a perfect body for modelling. She wants to do what she wishes, but she also wants to keep her modelling job, to provide for her family.

Popular Guy/Greed: Back in middle school, he was a otaku, used to wear glasses, and was overweight. Kids called him a weirdo because of his appearance and likes. When he began high school, he got into shape, secretly hides manga and a handheld console in his bag, wore contacts even though they barely work. He wanted everyone to forget who he uses to be.

Friendly Boy/Lust: He realized that he was gay during elementary school. His mother and father had differences when it came to raising him. His mother supported him and his choices, but his father wanted and expected him to be what he wanted, that then lead to their divorce and the mother got custody. Later on, his mother died and his father then got custody. Knowing about his son's sexuality, his abused and would lock him in his room. He would try to get help from other people to stop his father's abuse, but ends up backfiring.

Smart Girl/Pride: Everyone that has tried talking to her have all been pushed away by her. The reason she rejects interacting with people is because she doesn't want to be sad when they eventually die. In elementary school, she was best friends with another girl. One day, the two girls went to go play in a abandoned house. Her friend then fallen and died. After the loss of her friend, she didn't want anymore friends so she wouldn't worry about losing them


A cool idea for Persona 6 : PERSoNA

This is a really cool idea. I kinda have one too even though I’ve only recently got into Persona, I think that maybe could do a darker tone and have the concept be trying to stop a cult doing kidnappings and killings in a small town I don’t really know how they could do the shadow place so your’s is definitely more though out and honestly better.46 votes, 45 comments. So I was thinking if places the series could go, and new concepts that could be explored and I came up with a bit of an idea ….
From: www.reddit.com

So I was thinking if places the series could go, and new concepts that could be explored and I came up with a bit of an idea. I really want to know what people think and if they have anything to ad or ideas of their own. So anyway here we go:

Protagonist is a regular exchange student like in P4. Just going to stay with family for whatever reason (the reason to be revealed later possibly) and winds up in a new school with new faces. Soon after arriving he notices people around town acting strange and asks new pals what's up with everyone. Turn out the town is "haunted" and people are having crazy nightmares and getting no sleep causing lots of "accidents" and bad things to happen around town. When new best pal starts having these dreams, protagonist and friends decide to try some spooky ritual they found on the internet and they somehow manage to enter the dream world, where they are forced to face the nightmare (a strong shadow feeding off of peoples fears). In finding the resolve to face their fears and protect their new friends, protagonist awakens to their persona, and because they are in a dream their gear changes to what the need to feel brave. I picture protagonist gets knight armor and maybe his persona could be King Arthur. New pals see this as well and eventually awaken too once they face/gain the resolve to face their fear. Maybe one is dressed as a ninja, or samurai, or solider, etc. Each dream could be based off of things people are afraid of, like the first one maybe the school is strict so the friend is afraid of failing and disappointing everyone, so the friend see it as a scary place like a prison or something. (I need more ideas for bad dreams that people's fears could manifest as). So game progression goes like: find a bad dream, go tonite location at night, defeat nightmare, free people from being haunted. The deadline would be it takes a certain amount of time for the accidents to start happening once a new bad dream starts. Eventually the "dream team" realizes they can't get rid of every fear, so they get to the bottom of things. In doing so they wind up in protagonist's nightmare, just a black empty void with nothing but him in it. His fear is being alone and losing his new friends, and the gang discovers protagonist was abandoned by his parents when he was young and his foster parents basically ditched him in this town with his last remaining family who didn't want him anyway (but grows to love him by the end of the game). Friends band together to bring him out of the nightmare and his persona becomes Excalibur because of his newfound strength. Somehow they find out a evil God was trying to make people scared so they would blindly come to him for salvation. From here on its classic "use friendship to save the day" with the lesson being that some fear is good, like the fear of losing a loved one and so on.

So I still need s mascot character, some more bad dreams to visit and party member ideas/designs but that's what I got. What do you think? Any ideas of your own? I would love to discuss with people, I don't have any persona friends hahaha. Thanks for the read!


image of Persona 6: Everything we know about the release date ...

Persona 6: Everything we know about the release date ...

Mar 11, 2020 · Persona 6 release date: It's likely still years away. (Image credit: Atlus) Considering Persona 5 went into full production in 2011 and released five years later, don't expect to see Persona 6 for ...Here's what we've gathered, and extrapolated, from all the news about Persona 6.
From: www.gamesradar.com

Persona 6 may only be a twinkle in Atlus's eye and we already can't stop talking about it. With Atlus riding high on the momentum of Persona 5: Royal and focusing on releasing Persona 5: Strikers in February, a direct Persona 5 sequel likely isn't high on the studio's priority list. But can you blame us for doing a bit of harmless speculating? Persona 5 is one of the most beloved JRPGs of the generation, a masterful culmination of the series' best elements with a modern polish and unmistakably cool style.

With that latest masterpiece now just past its fourth birthday, we're starting to hear whispers and pick up a few scattered clues of a sequel. There's still nothing official from Atlus, but it's only a matter of time before we get a reveal trailer. For now, read on to find out why we're so confident a sequel to Persona 5 is coming, and for everything we know about Persona 6.

Will we get a Persona 6? 

The short answer is yes. It's probably already in the early stages of development. In an interview with Dengeki Magazine (via Segment Next) from October 2019, Atlus dev Kazuhisa Wada had this to say about the Persona series' future: “We are working on mid-to-long term plan, including new numbered entries, so that fans can continue to enjoy the Persona series this year”.

It's hard to perceive "new numbered entries" as meaning anything other than Persona 6, so even though it hasn't been formally announced by Atlus, it seems a near-certainty that a Persona 5 sequel is in the works.

However, even if the quote from Wada was somehow misinterpreted or mistranslated, it seems incredibly unlikely for Atlus to let one of its most successful IPs die with a game as popular as Persona 5. For that reason alone, Persona 6 seems an inevitability. For now, it's not a question of if it's coming, but rather when it's coming.

Considering Persona 5 went into full production in 2011 and released five years later, don't expect to see Persona 6 for at least a few years. Of course, one game's development isn't always the surest indicator of another's, but it's foolishly optimistic regardless to assume Persona 6 could release before 2022.

Persona games, and games made by Atlus more broadly, are notoriously lengthy and extraordinarily polished. That means more developers are needed to perfect each game's many systems, more time is needed to write and develop the game, and ultimately fans need to be patient in return for a reliably satisfying product.

That said, there are reasons to be optimistic about its development time.

As pointed out by a Reddit user, there are variables to consider when comparing Persona 6's development schedule to Persona 5's. For one, Atlus parent company Index Corporation filed for bankruptcy right smack-dab in the middle of Persona 5's development. It's very likely that the financial situation at Atlus was affected, and likewise Persona 5's development.

At the time, Forbes even floated the question of whether Atlus would be sold or liquidated, which would've almost-surely throw Persona 5's entire development into a state of serious uncertainty.

There's also the possibility that Persona 6 will run on the same engine as Persona 5, which could potentially speed up development. Though on that point, it's pretty much guaranteed that Persona 5 launches on the PS5, meaning it's not a certainty that it runs on the same engine as Persona 5.

Persona 6 story: It'll likely surpass Persona 5 in scale

Persona 5 is already a massive game. In a poll of 1,500 players, it was revealed that on average, it takes gamers 97 hours just to beat the main campaign (via How Long to Beat). Compare that to The Legend of Zelda: Breath of the Wild at 49 hours, and The Witcher 3 at 51 hours.

With that in mind, it's extraordinary (if not surprising) that Atlus plans on expanding the Persona universe with a sequel even bigger than Persona 5. Back in 2017, Atlus went on a hiring spree and took the space on some job postings to talk about Persona 6. In one posting (via GamingBolt), Atlus executive and former director Naoto Hiraoka wrote about the need to exceed fans' expectations after Persona 5 inspired ubiquitous praises.

"Thanks to the large amount of support we received for Persona 5, we have gotten a sense of accomplishment. But we can’t stop there. When we created Persona 4, there was pressure that it had to exceed Persona 3. Now, we will have to create a 6 which exceeds 5. However, exceeding 5 will be difficult with the current staff. I would like to surpass this tall hurdle with everyone who joins us in this recruitment. The workplace is perfect for those who want a creative challenge when it comes to bringing games to the world."

Persona 6 Xbox and Switch: It could release on multiple platforms

Despite our protests, Persona 5 is still a PlayStation exclusive. But there's a good chance Persona 6 will share the love with other platforms when it eventually releases. For a handful of reasons, I'd say the Switch - or whatever Nintendo console is current when Persona 6 launches - is our best bet for a Persona 6 multiplatform release.

One of those reasons is that Persona 5: Scramble has already launched on Switch in Japan, setting a glaring precedent for Atlus to port over its predecessor and with any hope, Persona 6. And then there's the fact that Joker is now a playable character in Super Smash Bros. Ultimate, a sign of Atlus and Nintendo's amiable relationship. Perhaps most importantly, Atlus has a history going back to the 80s developing games for Nintendo platforms, with Persona 5 Scramble, Tokyo Mirage Sessions FE Encore, and Persona Q2: New Cinema Labyrinth being the most recent examples.

Just last month, Atlus released a survey asking fans whether they'd want different Atlus games - including Persona 5 - ported to the Switch. It's hard to believe they need a survey to know the answer to that question, but it's yet another sign of Atlus's willingness to work with Nintendo to reach a larger audience for their games.


image of Persona 6 | Game Ideas Wiki | Fandom

Persona 6 | Game Ideas Wiki | Fandom

This Article is written as if the subject it is about is canon Persona 6' is the seventh game in the Persona series. It is a role-playing game developed by Atlus' P-Studio. It was released on October 28th 2023 internationally. The game focuses on a group of teenagers known as the Hope Saviors....
From: gameideas.fandom.com

This Article is written as if the subject it is about is canon

Persona 6' is the seventh game in the Persona series. It is a role-playing game developed by Atlus' P-Studio.

It was released on October 28th 2023 internationally.

The game focuses on a group of teenagers known as the Hope Saviors who help clear the emotions of people who are trapped in a wave of negativity through the Emosion while also targeting individuals who are utilizing the Emosion for their own gain.

An enhanced version, titled: Persona 6 Myrtle was released on November 8th 2025.

Plot

Several years before the events of Persona 6, the main protagonist's

Personas Characters Playable Characters Supporting Characters Confidants Other Characters Locations Real Life Osaka Proper Other Locations Emosion New Features Downloadable Content


image of Persona 6 | Fantendo - Game Ideas & More | Fandom

Persona 6 | Fantendo - Game Ideas & More | Fandom

Bold is a party member, Italics is an automatic link, that's grown without the need to really focus on it: The Fool: Dream Catchers The Magician: Konuma Takeshira The High Priestess: Katagiri Yoishi The Empress: Oniko Yoishi The Emperor: Kotaro …Persona 6 is the seventh installment in the Persona series of games, it is developed by Atlus alongside AlpacaSoft, and is set for release on the Playstation 4 Pro in the summer of 2020 The game takes place in the Japanese city of Nishimoto, a bustling city where suicides are alarmingly common....
From: fantendo.fandom.com

Persona 6 is the seventh installment in the Persona series of games, it is developed by Atlus alongside AlpacaSoft, and is set for release on the Playstation 4 Pro in the summer of 2020

The game takes place in the Japanese city of Nishimoto, a bustling city where suicides are alarmingly common, so the protagonist, Mitsuro Yoishi, must find out the cause of this with his Persona and his friends.

Plot

Main Article: Persona 6/Plot

The game is set in the fictional city known as Nishimoto, to which Mitsuro Yoichi (who may also be named by the player) moves alongside his mother, Katagiri, and little sister, Oniko. They settle into their new house and, the next day, Mitsuro heads to his new high school, where he meets one Kotaro Uematsu, who he becomes good friends with.

One day, Kotaro wants to go to Mitsuro's house, have a type of sleepover, as they sleep after their night of playing games and chatting, Mitsuro awakens in a burning building, completely different from his room or house in general, a weird-looking dark Kotaro with bright yellow eyes approaches Mitsuro and attacks him, he then wakes up the next day and talks to Kotaro, who mentions having a dream about his childhood home being on fire, which he thinks is connected to the house fire that killed his mother, he also mentions seeing someone looking just like Mitsuro in there, leaving the protagonist to wonder if he truly went into Kotaro's dream in some way.

The next day, they have another sleepover, but Mitsuro sleeps with a baseball bat in hands. Sure enough, he awakens in the burning building again, he explores further into the flaming house and meets the weird Kotaro from the other night, who turns into a human made entirely of fire, which calls itself Kotaro's "Shadow" who fights Mitsuro, but he is victorious and defeats "Shadow Kotaro", freeing Kotaro from his nightmares about his burning house and allowing him to use his Persona, Barbatos. So begins their quest to save their friends and the parallel world of Psyche from the Shadows affecting them all.

Gameplay

Persona 6 isn't that different from other games in the series in terms of gameplay, there are two main halves to the game, the overworld and the alternate world, in this case, Psyche.

Overworld

In the overworld, the game takes the form of a social simulator, where the player can interact with other characters and live the main character's life, making different choices and attending different events, like school field trips, vacation trips, etc.

The main mechanic of the overworld section connects to the alternate world, which is the Social Links mechanic, where Mitsuro can interact with different characters and be their friend. The stronger a person's Social Link is, better Personas can be created for Mitsuro to use, and if the Social Link character is a party member, their Persona grows stronger as well.

Below is a full list of the characters for the Social Links, along with their arcana. Bold is a party member, Italics is an automatic link, that's grown without the need to really focus on it:

Psyche

Psyche is the alternate dimension of the game, a world existing in the collective minds of the people of the world, the protagonists, who call themselves Dream Catchers, are able to enter someone else's dream and fight off their Shadow to stop it from driving the person to suicide with the bad dreams and memories.

It's in this world that the game takes the form of a proper RPG, with stats, special abilities, enemies and bosses. While in Psyche, the characters are helped out by the rabbit, Kayumi, who becomes a party member later on. In Psyche, the characters are able to use their Personas, ghostly demons that appear to help their user, Personas have many different skills to use in battle. Depending on the character's Persona, they have a certain weakness to certain elemental attacks, and the same goes for enemies, who also have weaknesses. Mitsuro has somewhat of an advantage, being the only one able to change Personas at any time.

In battle, there are two main stats measured, HP (Hit Points) and SP (Special Points). If HP hits 0, the character falls and cannot be used unless they are revived or the battle ends soon after, in which case they are automatically revived, if all characters fall, it's Game Over. SP is simply how much power one has to use a Persona's special skils, if it runs out, it can be refilled with certain items or by using a save point, which also refills HP.

Characters Protagonists Antagonists Others Personas

Main Article: Persona 6/Personas

Personas are the titular and main method of combat used by the protagonists in their travels throughout Psyche, they are summoned when a character tightly holds something relating to their past tragedy (Yoki's left, prosthetic arm or Mitsuro's last family picture before his father was arrested) Personas have their own elemental strengths and weaknesses, along with different special skills and abilities.

Enemies

Main Article: Persona 6/Beastiary

Persona 6 has a variety of different enemies and mini-bosses, all matching their respective dungeons, the page above lists all of them by dungeon.

Bosses

In the game, the protagonists fight Shadows in the world of Psyche, Shadows are malevolent demons possessing the dream counterparts of the characters and forcing them to think of their traumatic past until they commit suicide.

Dungeons Gallery Quotes Trivia


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Persona 6: Release Date and Everything Else We Know About ...

Jul 22, 2018 · Persona 6 Release Date: ... Advanced Characters (Personas) The most important thing that one loves is the character parts played in the game. It may be a devil one or an angel one. It all depends ....
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image of Persona 6 on PS5 Would Be a Big Announcement for One Reason

Persona 6 on PS5 Would Be a Big Announcement for One Reason

Sep 03, 2020 · Persona 6 is bound to show up on PS5 in the next few years, but thanks to Persona 5, there might be one big change to the game's release. 2020 has seen a couple pretty big hits in gaming, spanning ...Persona 6 is bound to show up on PS5 in the next few years, but thanks to Persona 5, there might be one big change to the game's release..
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6 Personas of a Successful Creative Agency: Owners ...

Jun 07, 2018 · 6 Personas of a Successful Creative Agency: Owners By Function Point. Project Management; Read time: 6 minutes. Here at Function Point, we are constantly working with creative firms, advertising agencies and digital agencies to better define internal processes and workflow using our software. In doing this, we have come up with 6 personas that ...Agency owners are responsible for the success of the entire agency. Learn how project management software makes work easier and more productive for owners..
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image of Persona (concept) | Megami Tensei Wiki | Fandom

Persona (concept) | Megami Tensei Wiki | Fandom

Personas that have consumed other Personas will be more unstable and will need Persona suppressors to keep their Personas under control. Although Persona -trinity soul- is supposed to take place in relation to Persona 3 , Evokers are never used and summoning Personas is an easier task than it was in the game on which this anime was based.A Persona (ペルソナ, Perusona)? is a manifestation of a Persona user's personality in the Persona series, referred to as a "mask" for an individual to use to face hardship. Rather, the term "persona" is Latin for "mask." A Persona is similar to a Shadow. Shadows are malevolent manifestations of....
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image of JACUZZI 6 PERSONAS - El mejor diseño - tujacuzzi.com

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Dec 20, 2019 · Jacuzzi 6 personas es una tina que puedes incorporar tanto en interiores como en exteriores de tu casa, viene presentado en diferentes tamaños, modelos y marcas y lo mejor de todo es que puede ser utilizada por máximo 6 personas y de forma tranquila. Ven y conoce más acerca de este maravilloso producto.Historicamente los Jacuzzi han representado un icono de elegancia, distincion y producto VER PRECIO.
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image of 6 Personas | Idea Wiki | Fandom

6 Personas | Idea Wiki | Fandom

6 Personas is a Nickelodeon original animated short. The Short Premiered In Miscellaneous! Cartoons Season 2 On April 27, 2018. It Is A Pilot To The 6 Personas Of Audrey Reed An Accident With A Machine At A State Fair Causes Mina Young's Personalities To Split Up And Become Real, Allegro, Irene....
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Persona Packs are special alternative styles to known leaders that add custom looks and distinct abilities. Persona Packs were first introduced at the same time as Ethiopia Pack, the July 2020 component of Civilization VI: New Frontier Pass. The Persona Packs are not included in the Ethiopia Pack, but available exclusively to all players who bought the New Frontier Pass. Each …Persona Packs are special alternative styles to known leaders that add custom looks and distinct abilities. Persona Packs were first introduced at the same time as Ethiopia Pack, the July 2020 component of Civilization VI: New Frontier Pass. The Persona Packs are not included in the Ethiopia....
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6 Golden Rules for Creating Marketing Personas in the New ...

There are so many ways to create marketing personas. Some are much better than others. Learn what works..
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6 personas | Spanish Translator

Translate 6 personas. See Spanish-English translations with audio pronunciations, examples, and word-by-word explanations.Translate 6 personas. See Spanish-English translations with audio pronunciations, examples, and word-by-word explanations..
From: www.spanishdict.com


image of Persona 6 | Persona Fanon Wiki | Fandom

Persona 6 | Persona Fanon Wiki | Fandom

Persona 6. This article, Persona 6, is property of XrosHearts. Persona 6 is a Fanfiction being written by XrosHearts. It takes from the style of the games Persona 3, Persona 4 & Persona 5. The story features an original set of characters and follows the story of Kyou Fujisaki as he tries to adapt to life in a new city.Persona 6 is a Fanfiction being written by XrosHearts. It takes from the style of the games Persona 3, Persona 4 & Persona 5. The story features an original set of characters and follows the story of Kyou Fujisaki as he tries to adapt to life in a new city. Kyou Fujisaki transfer to Fusami High....
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6 personas | Tipos de Propiedad | Cabañas Lupita | Lomas ...

6 personas. Ordenar por Ordenar Renta $ 2,450 Mazzati Vista del Mazatl. 1 y 2. 1 y 2. Renta $ 1,950 Villas del Bosque 2 y 3 Villas del Bosque. 1. 2. Renta $ 2,350 Chaco 1 y 2 Lomas Verdes. 2, 2. 3,2. Renta $ 1,950 ....
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6 personas | Alamo Muebles

Inicio Comedores Tamaño 6 personas. Mostrando 1–12 de 15 resultados. Show sidebar. Mostrar 9 24 36. Ordenar por popularidad Ordenar por los últimos Ordenar por precio: bajo a alto Ordenar por precio: alto a bajo. -5%..
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image of mesa de comedor 6 personas medidas

mesa de comedor 6 personas medidas

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image of Casa para 5/6 personas Paso de La Patria, Paso de la ...

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See health & safety details. Casa para 5/6 personas Paso de La Patria is set in Paso de la Patria and offers a garden, a casino and barbecue facilities. The property is 25 mi from Corrientes and free private parking is offered. Offering a patio and garden views, the holiday home includes 2 bedrooms, a living room, cable flat-screen TV, an ...Great savings on hotels in Paso de la Patria, Argentina online. Good availability and great rates. Read hotel reviews and choose the best hotel deal for your stay..
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From: www.msn.com